

Magical items and armor appear as "Unidentified" which is great since it reduces their "pickpocket value" from their actual price. Attempting to steal them anyway will result in getting caught and attitude penalties from the NPC, making it more expensive to trade with them in the future.

Items that appear darker in color exceed the value or weight you have left to steal. The bars fill up when you get closer to the limit. There are 2 bars at the top of this inventory that tell you the maximum value and weight of the items that you can steal for your level. A red hand indicates that your skill is not high enough to pickpocket the target while a green hand signals the all clear.Ĭlicking on the target will bring up the inventory of items you can steal. A hand will appear when you hover over an NPC. Pickpocketing is available only when you are in "Sneaking" mode. Items that can be pickpocketed are limited based on their gold value and weight. Even after pickpocketing your target, you will be able to target him again with another character, provided they have a high enough Pickpocketing skill.

If, however, you check his inventory and decide to steal nothing, you can come back to pickpocket him later. Any one target can only be pickpocketed from ONCE during the entire game. Higher level targets will require a higher skill in pickpocketing. To pickpocket anyone you need at least 1 point in the ability. It allows you to steal items from merchants and other NPCs. Pickpocketing is the second ability under the Nasty Deeds category.
